A downloadable game

About The Game: Lootchadors was a game created by a multidisciplinary team in collaboration with a professional client (Travelers Tale) The purpose of the project was to create a polished prototype.

The game is a fast paced 4 player beat 'em up where the players play as Mexican Wrestlers looting museums to pay for knee reconstruction surgery.  The goal is to amount of money and cause as much mayhem as you can while avoided guards detection.

Engine: The project was created in Unreal Engine 4 using a mixture of C++ and Blueprints. We chose Unreal Engine as Blueprints allow designers and programmers to rapidly prototype game mechanics. 

My Role:  My initial role on the team was Gameplay Programmer so i was createing and iterating on gameplay mechanics throughout the project. As the project went on i also took on team lead responsibilities such as project managment, delegating tasks and communicating with the client. I also did the brunt of the design work for the mechanics and levels. This was because of issues within the team and members leaving. Without taking over these key roles i feel the project may have failed / fell behind.

Gameplay trailer linked on the side bar to the right.


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